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Our work

01

Vestar titles

Jigsaw Journey

Live · Android

Jigsaw puzzles rebuilt as a real mobile game: level map, treasure hunting, a daily loop worth coming back to. Teacher approved.

40%day one retention
Soloone developer

What we did

  • Sole developer, from concept and design through to shipping
  • Game economy and monetisation design
  • Live ops and the retention systems behind the daily loop
Amber, projects, tasks and notes

Amber

Live · Android · iOS · web

Projects, tasks and notes in one black and white app. Deadline reminders that ring like alarms, and sharing by a six letter code.

Freeno subscription
3platforms, plus widgets

What we did

  • Designed and built the whole app in Flutter for iOS, Android and web
  • Firebase backend, invite by six letter code, shared projects and push
  • Native home screen widgets on both platforms
  • Alarm grade local reminders with configurable overdue nagging

Fridge Scanner

Live · Android · iOS · web

Point the camera at your fridge and get a recipe you can cook tonight, from over a thousand across twenty five countries.

What we did

  • Full development for iOS, Android and web
  • AI vision and recipe matching, including the prompt work behind it
  • UX design and the onboarding flow
In development

Lootara

In development

A midcore RPG with deep progression and combat that asks for decisions.

In development

Prime Suspect

In development

A detective game where the clues actually matter.

In development

KvikDrop

In development

File and photo sharing between devices. No account, no cable, no cloud.

02

Before Vestar

Cantina Royale

Contract work · Android · iOS

A top down battle royale in the spirit of Brawl Stars and Zooba, with a web3 economy and matchmaking that kept free players competitive.

$6Mraised
12team size
3 yrslive ops

What our team did

  • Full creative direction, from product vision to the design documents
  • 20 heroes, 5 game modes, 10 live events, battle pass and crafting
  • Web3 economy design covering both the NFTs and a sustainable token
  • Matchmaking that kept NFT holders and free players in fair fights
  • All game design, economy and monetisation

Space Quest

Previous work · Android · iOS

A top down roguelite shooter in the Archero mould, with hero progression, city building and clans. Live since 2019.

$2.5revenue per daily user
47 mindaily playtime
48heroes

What our team did

  • All creative work: progression, heroes, metagame and live ops
  • Monetisation design and the clan systems
  • Full UI design and implementation
  • App store optimisation

Racing Clash

Previous work · Android · iOS

Four player multiplayer racing with a betting arena on top. Built by four people in three months.

1M+organic installs
3 modevelopment time

What our team did

  • Progression, metagame and economy design
  • Monetisation and clan systems
  • Full UI design and implementation
  • App store optimisation

Guns, Cars, Zombies!

Previous work · Android · iOS

A gory post apocalyptic racer with more production value than the team size suggested.

$1revenue per daily user
2M+downloads

What our team did

  • All creative work: game modes, progression and the cars
  • Metagame, live ops, monetisation and clan wars
  • Full UI design and implementation

Spies In Disguise

Previous work · Android · iOS

An endless runner promoting the 20th Century Fox, Disney and Blue Sky Studios animated film.

What our team did

  • Studio leadership, scaling the team from 5 people to 35
  • Liaison between the dev studio, the US publisher and the IP holders
  • 20th Century Fox, Disney and Blue Sky Studios

PAC-MAN™ Friends

Previous work · Android · iOS

A level based puzzle game in the PAC-MAN universe, published by Namco Bandai.

10M+installs
AppleApp of the Week

What our team did

  • Built the prototype that won Namco Bandai over
  • Led the full development team
  • Designed the characters, the levels and the UI

HEAT Online / Project Torque

Previous work · PC

A multiplayer racing MMO for PC, and where the client and server habits were learned.

What our team did

  • Designed and coded the Catch the Flag, King of the Hill, Sumo and NASCAR modes
  • Client engineering in Java and server engineering in C++
03

Also shipped

Dustoff: Heli Rescue

20M downloads

Highway Traffic Rider 1 & 2

25M downloads

Give It Up!

10M downloads

Jewel Fight

10M downloads