We are an independent mobile studio. The people who write the design document also build the economy, ship the build and read the retention numbers on Monday.
Titles from this team have reached the App Store top charts, won Apple's App of the Week, raised six million dollars and passed eighty million players.
A midcore RPG with deep progression and combat that asks for decisions.
A detective game where the clues actually matter.
Projects, tasks and notes in one black and white app. Deadline reminders that ring like alarms, and sharing by a six letter code.
Point the camera at your fridge and get a recipe you can cook tonight, from over a thousand across twenty five countries.
File and photo sharing between devices. No account, no cable, no cloud.
Concept to launch, then the live ops after it. The economy is modelled before the gameplay code and the live calendar is ready on day one.
Unity, game design, economy and balancing, live ops, monetisation
Flutter for both platforms, small releases often, onboarding treated as the feature it actually is.
Flutter, UX design, AI integration, App Store and Google Play releases
Design reviews, economy audits, live ops planning, and the awkward conversations about scope.
Game design review, product strategy, economy audits, team scaling, web3
Every game and app we have shipped, together with the titles our team shipped before Vestar.
Tell us what you are building. If we are the wrong studio for it, we will say so.
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